Blender Addon

Create more in Blender

The Poliigon Blender Addon puts 3,000+ models, materials and HDRIs at your fingertips. Search, download and import without leaving Blender.

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For Blender 2.8+, updated 12 July 2024
Or download software for SketchUp, 3ds Max, Cinema 4D or Maya.
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3 Reasons to use our Blender Addon

#1: No more browser

The power to search, download and import Poliigon assets from inside Blender.

#2: One-click import

Say goodbye to tedious setups and complicated import settings. This addon does it for you in one-click.

#3: Try before you buy

Aren’t sure if the texture is right? Click the preview icon on any texture to see it temporarily applied to the selected object.

Documentation & Tutorials

Become a power user by learning how to tweak materials, change import options and more.

Blender Addon Docs

Poliigon Addon for Blender Changelog

Friday, July 12, 2024

v1.7.0 Blender 2.83 - 4.2

Tested on Blender: 4.2 (beta), 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 2.93, 2.90, 2.83
  • Version support changes:
    • Blender 4.2, while in beta, has been tested and confirmed working as of this release date
    • Increased minimum support from Blender 2.80 to 2.83 (LTS)
  • Improvements
    • Supporting the new convention for Poliigon textures
      • This is specifically for texture files named like: Poliigon_AssetName_8422_...
      • All assets will have multiple resolutions, saved into size-based subfolders e.g. 1K
      • Support for 512 and 256 pixel width assets, which may exist for some fine detail textures
      • Pre-existing textures over time will be migrated to this new format, including multiple sizes
      • Download and importing is limited to jpg, but we will be expanding extension preferences in the future
    • New displacement options, accessible in the "redo-last" popup bottom left of the 3D view after importing a material. This change is part addresses the duplicative encoded depth information that overlaps between the normal map and displacement map, which should not be used at the same time
      • Displacement options:
        • Normal Only: Only use the normal map for simulated bump surface details
        • Bump Only: Use the displacement map instead of the normal map for simulated bump surface details
        • Displacement and Bump: Use the displacement map for simulated bump surface details and physical displacement
        • Adaptive Displacement Only: The renamed option for Micro displacements which is otherwise unchanged from before - giving you pixel-perfect subdivisions to drive physical displacement
      • Previously set to zero, displacement is now auto assigned a generally appropriate strength of 0.05 for existing assets - but all new assets in the new format mentioned above will are assigned an exact depth of 0.2 to represent the intended 20cm displacement range to which materials are now standardized
      • Added a user preference option to also decide the default displacement method to use
    • Show display name in the grid
    • Generating assets for the Blender Asset Browser now automatically downloads missing thumbnails
    • Automatically save Material X (mtlx) files to disk when downloading textures in the new convention
      • These files are not used for importing, but may be in the future as the convention is increasingly adopted
    • Proactive support for Eevee next in Blender 4.2, as of the time of this release our new displacement methods also work in Eevee Next (other than adaptive displacement, which is only for cycles)
  • Fixes
    • Fixed the notable issue of normal maps being disabled at the same time as displacement maps, leading to flat-looking textures like recent glass assets. The above displacement options resolve this issue.
    • Fixed initial update checking in mention the update issues being fixed
    • Prefer connecting alphamasked/BaseColorOpacity maps for color + transparency input instead of COL/BaseColor + MASK/Opacity maps, to save on the memory footprint of images during render
Monday, June 10, 2024

v1.6.1 Blender 2.8 - 4.1

Tested on Blender: 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 2.93, 2.90, 2.80
  • Fixes
    • Fixed error when loading materials with a non-english language set, due to unexpected dynamic strings
    • Improved error handling if default output and principled nodes not found
    • Set displacement to cubic for smoother interpolation
    • Improved the fallback for loading HDRIs via the quick menu dropdown
    • Fixed missing thumbnail downloading during the asset browser local sync
    • Fixed the colorspace so that AO is linear, and FUZZ / ALPHAMASKED are sRGB
Wednesday, June 5, 2024

v1.6.0 Blender 2.8 - 4.1

Tested on Blender: 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 2.93, 2.90, 2.80
  • Improvements
    • Complete overhaul to simplify material node graphs
      • No more deeply nested node groups, all textures nodes are visible in the top-level of shader
      • Improved support fro exporters like gLTF and obj which will correctly reference textures. Be aware: OBJ exports may still miss color inputs due the AO map mix.
      • Improved auto layout means everything is nicely and tightly organized
      • Retained the feature to dynamically switch mapping type, including the Poliigon mapping and Mosaic nodes. Use the redo last menu to quick access these right after applying a material.
      • PBR mixer and mosaic nodes are still available from the Shift-A menu of the shader editor
  • Fixes
    • Some minor fixes to certain material layouts, including SSS and translucency, compared to the prior version (beyond just grouping)
    • The reflection map, if present, is now loaded with doing watermarked material previews
    • Fixed issue of "too many unpacked values" during some imports
    • Some forward compatibility on loading assets from size-based subfolders, also fixing support for the older structure of Poliigon textures some users may have on disk from more than two years ago
  • Non user impacting change: Swapped to a self-hosted reporting backend, for users who opt into sharing error/usage details
Monday, April 15, 2024

v1.5.2 Blender 2.8 - 4.1

Tested on Blender: 4.1, 4.0, 3.6, 2.93, 2.90, 2.80
  • Improvements
    • Added signal to remotely inform how an initiated download completed, so we may better monitor and improve asset download reliability
  • Fixes
    • Fixed unwanted halo effect for FBX-imported models with both translucency and alpha masks
    • Fixed minor drawing error when the Poliigon Library is open in the Asset Browser
Tuesday, March 5, 2024

v1.5.1 Blender 2.8 - 4.0

Tested on blender: 2.80, 2.90, 2.93, 3.0, 3.1, 3.5, 3.6, 4.0
  • Improvements
    • Faster thumbnail downloading, thanks to a new endpoint implementation
    • Added a mechanism to alert users about specific assets with newer conventions not supported by their current plugin install. No current assets are affected, but this will help direct users to update the plugin when new asset conventions are rolled out for users that have delayed updating.
    • Removed addition of unnecessary fabric falloff shader for fabric-related textures, as it does not yield consistent realistic results
  • Fixes
    • Fixed users with more than 1,000 assets not showing all their assets as purchased
    • Fixed the naming of materials for model imports via FBX
    • Added safer checking for micro displacement setting during material creation
Tuesday, January 3, 2024

v1.5.0 Blender 2.8 - 4.0

Tested on blender: 2.80, 2.90, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
  • Improvements
  • Fixes
    • Fixed an issue when interacting with the quick menu dropdown next to each asset
    • Fixed an issue when assigning texture resolution size during model import
Friday, December 8, 2023

v1.4.5 Blender 2.8 - 4.0

Tested on blender: 2.80, 2.90, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
  • Improvements
    • Added percent label to tooltip of download progress bar
    • Set the default AO influence to 0, so that Ambient Occlusion is off by default. This is because it is an effect that is not technically photo-realistic, but can be nice to use in some cases.
    • Cleaned up and removed unused material template files
  • Fixes
    • Was failing to parent all parts of multi-mesh models to the same empty for some assets, such as some plants with separate pots and vases
    • Model files generated for the Asset browser in some scenarios create empty assets, if downloaded as FBX while prefer blend was enabled
    • Importing a model from the quick asset menu could result in an empty import, if there was a mismatch between local files and the prefer blend over fbx setting
Tuesday, November 14, 2023

v1.4.4 Blender 2.8 - 4.0

Tested on blender: 2.80, 2.90, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
  • Improvements
    • Remove leftover empty when importing some models
    • Create a control to mix translucency and principled shaders for better artistic control. Default mix value assigned is suitable for Poliigon models such as some plants, to better simulate light seeping through leaves while still retaining solid texture crispness in a light-conserving way.
  • Fixes
    • Improved download stability and retry mechanism
    • Fixed bug when displaying the Asset Library Sync panel in 4.0
    • Fixed FBX import's subsurface material generation for Blender 4.0
    • Fixed translucency map being ignored
    • Removed some non-helpful error reporting
Wednesday, October 4, 2023

v1.4.3 Blender 2.8 - 4.0

Tested on blender: 2.80, 2.90, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
  • Improvements
    • Validated Blender 4.0 support, which just entered beta
    • Improved support for emission-based materials
    • Improved logic for detecting preview thumbnails
    • Improved retry logic when encountering download failures
  • Fixes
    • Create a safer fallback for LOD selection during import
    • Fixed bug when connecting node groups in Blender 4.0
Tuesday, August 15, 2023

v1.4.2 Blender 2.8 - 3.6

Tested on blender: 2.80, 2.90, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, and 3.6
  • Fixed the need to refresh assets during asset browser syncing
    • Previously, if the background blender instance was still running from a prior invoke and you had just downloaded something, the new download would not be recognized during sync.
  • Fixed UI error related to cancelling HDR downloads
  • Fixed the way some new asset types undergo importing
  • Removed the option to import “SOURCE” LOD
    • Depending on the model, Poliigon offers the option to download LOD (Level of Detail) levels of SOURCE, LOD0, … LOD4.
    • However, the SOURCE file comes without appropriated baked normals and is meant for advanced workflows which would result in rebaking of normals, such as for custom LOD generation.
    • For the highest face density models, you can continue to use LOD0. You can specify this in user preferences, or directly after importing a model in the “redo last” menu (bottom left of the 3D view).
Thursday, July 06, 2023

v1.4.1 Blender 2.8 - 3.6

Tested on blender: 2.80, 2.90, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, and 3.6
  • Quality of life improvements:
    • Display asset name in the main grid
    • Copy pagination bar to top, to avoid scrolling back down or up to go to the next page.
    • Don't forget: you also have page size and thumbnail size settings in user preferences! Click the cog icon.
  • Downloads now works by downloading individual files in parallel, instead of downloading a pre-formed .zip
    • Due to upcoming server-side changes, all users are strongly recommended to download this latest addon version. Older addon versions may start to face slower downloads.
    • Downloads may appear faster for some individuals.
    • Some model files, such as the _SPECULAR workflow textures, are now skipped on download since the addon does not need them. This will result in faster downloads and less disk space usage.
    • Cancelling and restarting a download will benefit from not needing to re-download already local files
    • This also resolves any issues that some users face due to automated unzipping
  • Fixed a bug when trying to add a HDRI to a scene missing a world output shader
Thursday, Jun 15, 2023

v1.4.0 Blender 2.8 - 3.5

  • Initial Blender Asset Browser support (Blender 3.0+ only)
    • You now have the option to load already downloaded assets into the asset browser. This works for textures, models, and HDRs.
    • To get started, head to the addon's user preferences, and hit "Sync all assets" under the new Asset Browser section.
    • Then, go ahead and open the Blender Asset Browser and open the Poliigon Library (or whatever name you specified for the library in the addon preferences)
    • You also choose to sync only individual assets at a time. On an already purchased and local asset, click the quick menu next to the asset in the addon grid, and select "Synchronize with Asset Browser"
    • We have future plans for broader support, which is coming in future updates. Be sure to share your feedback from under the account section!
  • Thumbnail pre-fetching
    • Once the addon UI is open, it will start fetching the preview images for other pages ahead of time. This way, by the time you click next page or pick a page to click on, the thumbnails typically are already loaded and fast to display.
    • This also mitigates the issue of gray thumbnails appearing, though still can rarely happen.
  • Support of new model naming conventions
    • Recent assets have a structure of "sub asset" names, which is now supported by the addon's FBX material loading system.
    • All users are recommended to update to this version for this reason.
  • Added material redo last functions
    • After you import or apply a material, check out the bottom left hand corner screen for changing settings after import
    • You can change resolution, mapping (including UV and mosaic options), whether to reuse materials, and changing displacement directly
    • If you have cycles enabled, you will also be able to turn on Micro displacements directly, instead of having to toggle the default setting in addon preferences
  • Addon is now simply named "Poliigon" instead of "Poliigon Addon"
  • Removed the category for Brushes.
  • Fixed viewing large thumbnail always failing the first time
  • If you have "prefer blend (over fbx)" off in user preferences, the addon will treat models as not downloaded if they do not have the fbx version already downloaded.
  • Increased stability and thread safety
    • Settings files are unlikely to be corrupted now
    • Improved crash-free stability
  • Some assets would display as "not local" after a blender restart, such as firewood stack assets or the ficus plant.
  • Some assets like decals were not able to have materials generated
  • Addon thinks other resolutions are local with sizes provided due to LODs, resolved by ignoring LOD-specific textures when considering which textures are local.
Thursday, Mar 02, 2023

v1.3.2 Blender 2.8 - 3.4

  • Various bug fixes
Tuesday, Jan 17, 2023

v1.3.1 Blender 2.8 - 3.4

  • You can now specify different thumbnail sizes, click the cog icon to open user preferences.
  • After downloading a different texture resolution, it one-time becomes the initial default to "import/apply"
    • Previously, you would have to click back into the quick dropdown menu next to the asset to get at the just-downloaded resolution.
  • The addon will now show a one-time survey prompt asking for addon feedback some time after the user's first install.
    • It will only show on startup, so it will never pop in midway through a session
    • The feedback is highly appreciated! We will not create popups for any other purpose other than for direct addon feedback or immediate usability (such as offline notices).
  • Improved backplate generation
  • Resolved misc divide by zero and key errors
  • Fixed the fallback when generating materials for non supported color spaces
    • ACES and FIlmic were not affected and should continue to work as-is)
    • Please be aware that while ACES or other color spaces may load without error, this does not mean the colors have been appropriately calibrated for this space, and likely requires some manual material adjustment.
  • Fixed error when applying an HDR from the "in scene" tab
  • Fixed issue where models could be imported (many) duplicate times on a single press
  • Prevent duplicate signal events when using redo last operators, which could visibly slow down performance during changes like rotating an HDR
Tuesday, Dec 27, 2022

v1.3.0 Blender 2.8 - 3.3

  • Sign in with browser added
    • Get the benefit of your web password manager or (once ready in the near future) automatically recognize you are already signed in on the browser to complete your Blender login automatically
    • You can still switch to sign in with email if needed
  • Added HDR post-import "redo last" options
    • You can now change the rotation and strength on the fly by expending the redo last menu after import an HDR, visible in the bottom left hand of your 3D scene
  • Swap model texture resolution, LOD, and linking mode on fly
    • Similar to HDRs, you now have many options available right after importing your model.
    • Options include: LOD level, Texture resolution, whether to import as a collection instance, reuse materials or not N/A if linked), and link blend file file (append if off).
  • Mosaic mapping + PBR Mixer nodes available in the material shader Shift-A view
    • The Mosaic node is great for de-tiling your textures over large areas
    • The PBR mixer node is perfect for when you want to blend two grouped PBR materials together with ease in the most accurate fashion. This node group has been updated to match the current material shader layout
  • Better padding so that going between pages doesn't cause the pagination row to jump
  • Added a handy "Open import options in preferences" button in the quick menu popup in each asset's grid item.
    • This makes it easy to jump into preferences to change the default settings for all future imports
    • We are moving towards supporting redo last options for all import types, but this is a good way to set your defaults in the meantime
  • Fixed objects disappearing after switching to link instead of append a model
  • Automatically enable the built in FBX importer addon when attempting to load an FBX file (e.g. any LOD)
  • Improved network error handling and user message reporting during downloads
  • "Reuse materials" after a blend file import was not working
Tuesday, Nov 29, 2022

v1.2.0 Blender 2.8 - 3.3

  • Now supporting blend file loading
    • The addon now by default will download blend files.
    • Added a new LOD option called "NONE" which is now the default. If NONE is selected, then the addon will try to load the blend file (if prefer blend file is present). Otherwise, selecting another LOD will load an FBX file under the hood
    • Note to existing users: While this "NONE" value is the new default, existing installs will retain your old FBX LOD preference. We suggest you change this to NONE manually in user preferences if you did not intentionally set the LOD level already.
    • Additionally, added option to Link blend file both in user preferences as well as in the redo last/F6 post import menu. Known issue: Switching to linked import after an initial appended import will fail, save and re-open the file (you do not need to restart Blender).
  • Addon UI properly reflects paused accounts
  • Added a "Feedback" section to the user account tab
  • We now prefix "." to internal node groups, so that repeats do not show up in node editor windows
  • Addon now tells you to explicitly restart blender after installing an update
    • However, you won't see this message until the next time you try to install an update, so please restart your blender versions after an update!
  • Further mitigation of the "gray thumbnails" issue
    • All icons refresh between each page instead of caching between pages
    • Eliminated conflicts in (re)loading icons
    • As a failsafe, the "refresh data" is now a button placed to the right of the search bar. If you run into gray thumbnails, just click this button or toggle pages/sections to force a reload.
  • Non built-in colorspaces like ACES and AgX should not error on load
    • Note: We do not yet formally support ACES, AgX, or other non built-in colorspaces, so we cannot guarentee you will get the best quality and set up materials, even if loading is successful.
  • Fixed broken pagination with the "in scene" tab
  • No longer searching for "free" if user has on demand credits or an active subscription
  • Better recover of broken user config files, which was resulting in errors on startup if the file were corrupted
  • Improved the generation of materials for FBX models with variants
    • In general, we recommend you set downloads and imports to use blend files for model importing for the best material generation result.
Friday, Oct 14, 2022

v1.1.1 Blender 2.8 - 3.3

  • This is a bug fix release recommended for all users
  • Moved backdrop to diffuse + transparent shading
  • Backend addon improvements, moving to a “common core”
  • Fixed errors preventing the in scene tab from drawing properly; pagination is being improved still
  • Fixed material generation for overlays with normal maps
  • Fixed backdrops such that they don’t need re-downloading every blender session
  • Safely removing item from download queue, fixing some UI hiccups
Tuesday, Sep 06, 2022

v1.1.0 Blender 2.8 - 3.2

  • Models now import as objects parented to empties by default
    • After importing a model, you can use the “redo last” or the F6 menu to change to import as an instance vs append, and to reuse materials or not.
    • Materials are now imported fresh by default, whereas before existing (even if modified) materials would have been reused.
  • Users without subscriptions will be shown free assets by default.
    • This is only done by setting the search field to “free”, and can be cleared by pressing the x next to the search field.
  • More graceful recovery if the user .ini file gets corrupted
  • Reduce some instances of textwrap truncation
  • Reduce some excessive error reporting (opted in users only)
Tuesday, Aug 23, 2022

v1.0.2 Blender 2.8 - 3.2

  • Changed HDR setups to only have a single mapping node
  • Improved reliability of DPI check to ensure preview grids are square and text doesn’t truncate.
  • Improved support for proxy internet connections
  • Better and more transparent error messages to users
  • Changed the default texture resolution to 2K
  • Changed the default HDR lighting resolution (exr) to 1K and the background (jpg) to 8K
    • Known issue that these maps don’t yet automatically download according to preferences, will be addressed in a future update.
  • Fixes:
    • Closing out an update notification could result in an error (if you are still seeing this, be sure to restart blender after updating to 1.0.2)
    • Fixed how variants are loaded so that VAR1 of any map is preferred
    • Fixed quick asset previews and material generation for a subset of assets using metalness workflows
    • Further ensure a material size is included in requests to avoid download errors
    • Fixed some materials where color was not loading as a map
    • Fixed issue relating to wrong context when attempting to switch to sculpt mode after selecting a brush
Monday, Jul 25, 2022

v1.0.1 Blender 2.8 - 3.2

  • Fixed a bug where some materials would be loaded without the COLOR variant map used
  • Auto refresh all loaded grid previews after rapid changing of pages. This helps mitigate the appearance of some previews not being present.
  • Created a refresh data + grid previews button in user preferences, helpful to reload icons or reset the state of the addon if things go awry
  • Improve debug logging to capture and identify issues users are facing, including while logging in and importing materials
  • Server-side change: Fixed issue causing some users from being able to purchase and download free assets
  • Fixed a variety of smaller, context-specific bugs
Wednesday, Jul 13, 2022

v1.0.0 Blender 2.8 - 3.2

Changelog below accounting since v0.9.7
  • Models now import as collection instances, reusing already imported data for subsequent loads
  • All Quick Menus (down arrows in grid view) redesigned:
    • Always shows texture resolution options. To import a different LOD for photo scanned models, change the default LOD in user preferences.
    • Added View larger thumbnail
    • Added View Online so that it is always available even after purchase
    • Open Folder Location to quickly open the folder for an already local asset
  • Check mark replaces the quick preview icon to help indicate already purchased assets
  • Now can individually cancel downloads in progress, x appears to the right of the asset being downloaded
  • Fix bugs for downloading of some assets, and importing of some assets
  • Ensure the first variant of a texture is used, if multiple found
  • Added check and auto-check for updates
  • Fixed being able to load assets in other directories
  • Some transparency/transmission fixes
  • Refresh assets to ensure assets appear on My Assets after purchase
  • Numerous bug fixes and minor improvements
Friday, May 27, 2022

v0.9.7 - beta Blender 2.8 - 3.1

  • Better support already downloaded Poliigon assets in other directories (see user preferences), including support for older folder structures by Poliigon (non flat hierarchy).
  • Added verbose logging flag in preferences
  • Added more information for user if purchasing fails, and better refreshing of UI
Tuesday, May 24, 2022

v0.9.6 - beta Blender 2.8 - 3.1

  • Credit count updates after purchasing assets
  • Force UI to refresh after purchasing, otherwise it would hang on a blue “Purchasing…”
  • Fixed a common download error related to assets using metalness workflows
  • Fixed bug that would occasionally throw rename error when downloading thumbnail previews
  • More information captured to troubleshoot failed requests
Tuesday, May 17, 2022

v0.9.5 - beta Blender 2.8 - 3.1

First first of the addon available to users.

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